45% basic tribute gives about -500 acceptance. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. Tributaries are mostly free, they can expand and do diplomacy but need to pay you a quarter of their income. You can declare war of independence then use the console to switch to overload and accept the independence. Very much possible, that cheesy Merchant-focused meta build makes use of this to create a trade federation within the first 10 years of the game. The "vassal acceptance" when negotiating contracts is absurd at the. EDIT:Further testing:15%tribute seems to apply about -500, 30% or 45% of the same reasources does about -500 also. How to make vassals/tributary. See screenshots for new tradition effects. Releasing a vassal with a fraction of the pops lets them grow much, much faster. Overlord will allow you to assign a Vassal Specialization to your subjects. The way it works is first, you need ability off the unity tree, which. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. I hope this is fixed because the potential for these systems is great!I guess what i was asking is, can i accomplish the same (which is to create a space with my ethics) without having to switch my war policy to liberation wars by using Unrestricted Warfare to take them over (in part or in whole) and then releasing them as a vassal (if for whatever reason i didnt want to keep the territory and pops)Strangely, this one vassal was the first to have any form of defensive pact or guarantee of an outside Empire. Pairs well with the +200 fleet cap ascension. Presumably, both should cancel each other out. It's sorta like the political version of slaves. The higher you push the difficulty settings, the worse vassals get. 12th May 2022. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. You will start in a consumer goods deficit. The short answer is yes, the long answer is 'yes, and more so in a month. -must first ask in diplomacy screen, then you have 1 year to declare war. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. Releasing a vassal with a fraction of the pops lets them grow much, much faster. This page was last edited on 7 June 2023, at 04:39. The risk of course is if the dominant empire decides to intergrate your empire. Prospectorium: Bonus to resource extraction, penalty to research. If monetary tribute would be below 1 ducat, or monarch. It's quite useless imo though. Now, lets compare it to how far we are with fusion and what there is to know and what problems there are to solve. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. Nope. You can't change it because they're not a vassal. When the Overlord DLC drops, base resource tributaries will include food, and be able to do higher %s. 5. Jump to latest Follow Reply. I personally find this kinda cheesy and don't like to do. If you give as much as you get, your vassal should agree, with opinion and relative power giving the edge. I am at my cap for sector plantes. Nice! Remember to keep votes equal and not by diplomatic weight. If we had an overlord government in real life, the overlord could give out specific tasks to its vassals. 1 This mod expands how vassals work. When you start it, you will be shown the amount of influence required to integrate. You only get taxes from sectors, and you. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. 3. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. Seems like I'm just too greedy thinking: "Why would I give up that hard-fought territory, when the AI is so bad at managing it? Surely I can better manage it myself?" But with the latest Overlord expansion I feel I. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. There’s room for an expansion to add more types of vassals/tribute/treaties that might be better. The +15% resources is a further bonus to your political power at level 5, and in the meantime it means you can get slightly more from vassals in taxes. vassal turns into a protectorate but without the bonus or influence gain and resets your agreement. ^ these is already in the game. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from a tributary. Especially since the contribution is percentage based so you benefit from their AI bonuses. Can't demand tribute/vassalization Hi, so I think I know the technical procedure to get the demand vassalage/tribute war goals. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. A vassal cannot colonize new planets. vassal liberation/secret fealty wars are radically stacked in favor of the overlord. 0 pop growth update some people have been "vassal farming". At this building, I'm pretty certain declaring Imperium would be a net loss. Once a vassal hits the trust cap in an empire like this, release them. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. Subsidies follow the same rule but are only valued at about 1/10 of the tributes. Stellaris Wiki Active Wikis. This is my personal ranking of the all the new federations types added to the game based on how strongly they increase the power of an empire (s). Having industrial tribute is good for that as well. a tributary pays you tribute. So, if you have enough influence, you can brute force the change. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. Unhappy sectors will want to become tributaries. Just make them a tributary from the start because vassals are terrible, where as tributaries constantly give resources. Research costs are +150% for planets and 209% for pops. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. It's still one of the reasons I prefer playing Stellaris peacefully and focussing on exploration and colonizing. If you successfully win the war against the whole federation and your lord, you should be able to leave the federation and retain your vassal status. Envoys are minor leaders that can be assigned to perform various diplomatic tasks. Vassaling can make harder to conquer but not really if said vassals are in alliance with war controls. DeanTheDull • Necrophage • 1 yr. Just form a federation with any other non-vassal empire and enable the "Vassals can join" option. Since you can do contract. Creating Vassals from your own territory isn't all that useful in most. Bulwark: Presumably has a bonus to their fleets and a penalty to resources. You get 1 influence point for each protectorate you have established. Bulwark: Presumably has a bonus to their fleets and a penalty to. Only by declaring war can you change it. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them fund you. Envoys can be assigned to the following. Well it depends. Yes. Every. Every. Use the federation to become stronger than the other members and make them vassals peacefully with restricted voting, then take control of the galactic. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. They'll all be loyal to you, and given a decade or two, they'll also have their own mighty fleet that can rival the biggest federation fleets. ago. Go to Stellaris r/Stellaris. Anyways, about the main question -- I generally approach the federation/vassals choice in terms of a long term diplomatic plan. To do this method, whoever you’re trying to make your Vassal must be at peace. Hegemony federation members get bonuses which their overlord does not, so they’re a bit better off than regular vassals. Afaik there's really no way to speed this up. 1 Answer. Atrus, demanding tribute is a pre-requisite to vassalizing. You have 2 options for war, vassalize or cede planets. How, then, can you choose between tributary vs vassal? Keep reading to discover our complete guide. The second is increasing the reward you get from having vassals. You get 1 influence point for each protectorate you have established. So a vassal currently at +100 loyalty suffers a -2 loyalty per month penalty, while those at -100 loyalty will get +2 loyalty per month. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. Subsidies follow the same rule but are only valued at about 1/10 of the tributes. The benefit to having a vassal is the research agreement. It can even get to the point where taking all of their planets and annihilati Britain sent troops to the subject to enforce her will, the subject rebelled and the whole thing escalated into a war between the two. They pay you tribute and that's it. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. And that's it. would like to know too!! #1. . you research it, the other two get a discount. Even before 3. It might be more useful if the ai wasn't worthless outside of spinning off a vassal sector as a feudal empire to expand on their own and get around the influence bottleneck it might have some very niche uses. Stellaris Subsidiary Vs Vassal stigmund77 Dec 10, 2018 Jump to latest Follow Reply Are there any benefits to going feudal and having vassals over using. 2. You can exclude vassals from federations if they tank federation cohesion, but they also donate enboys so it is ok even with different ethos. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. The new Stellaris: Overlord expansion is finally here and brings the largest new batch of Origins the game has seen since Federations. However if a vassal is declared war on, this would bring the rest of the empire into that war. You will start in a consumer goods deficit. Each Vassal Specialization has a specific focus: the Bulwark, which focuses on defense and military strength; the Prospectorium, which focuses on resource collection and production; and the Scholarium, which focuses on scientific. Subscribe to downloadVassals and Tributaries - Exalted Domination [2. I just think that is a bit expensive. Nope, and it's awful. That's it. Go into the diplomacy tab with the empire you wanna vassalize. "in the middle of specializing" will at least be fixed in hotfix but I hope they change the demotion in general. Other than that, as a vassal or tributary you can't freely stop being a vassal. The more you have, the faster you can keep up on tech. One researches a tech, you get a discount. Lets find out. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Much like Paradox’s own Crusader Kings 3. 0 unless otherwise noted. One researches a tech, you get a discount. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. Annexation occupies a diplomat until complete, and results in direct control of the former subject's territory and military. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Federation Type Power Ranking. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. It works wonders in the galactic diplomacy. 4 Cepheus update. Mod Release: Vassals Expanded and Reworked. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. It depends on what you want from them. The issue here (judging from the stream) - we are not able to negotiate with the vassal to change their inner policies. However, if you form Japan you lose the mechanic. In general, halving the empire size per researcher doubles the limit on how quickly you can research. So - power blocks and friendly empires banding together in some way we already had before overlord came out. Also members are said to have more independance than vassals do. I have a big fleet advantage and it is gives me only +14. XBOX • 3 yr. Our empires consider each other enemies. vassals are better than having tributaries or trying to conquer one planet at a time because they can be integrated into you country for some cost in influence and will cost far less to demand than the sum of all of their planets added together. Just colonize some crappy planet that is otherwise useless to you because of poor habitability in a system that isn't connected to the rest of your empire and release that single system as a vassal. bane_howlingmoon Mar 18, 2018 @ 5:42am. I just make 1 system tributaries in my territory that last thing i need is a vassal becoming superior to me in economy. ecnel •. x (in Steam Workshop) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. r/Stellaris. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. . Based on our modern understanding of politics and demographics, it’s doubtful that a galactic empire would enjoy the amount of political stability that it does in Stellaris. Last game I was playing, I was the president of a trade federation and a neighboring empire that had associate status wouldn't join my federation due to a -2. Vassals must spend influence to deny your contract negotiation request. manniepants Jun 18, 2022 @ 6:44pm. Next to the “Demand Vassalization” button will either be a green tick or a red cross. Bulwark Retaliator trait provides +15% fire rate bonus and does not replace the trait that all admirals start with. As ever, your civilization can rise from a post-apocalyptic past, departing to the stars. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. ago. That you could get away with all 4 holdings be hostile and still have a positive loyalty generation. Stellaris. If Overlords could micro manage the empire types of their vassals then it would defeat half the reasons why the changes were made in the first place. You can't control them directly-outside of the tribute they owe, they're largely autonomous. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. [deleted] • 2 yr. When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. Systems cannot be removed from a vassal. Deactivate them and make a try (if that doesn't break your game of course). You could conceivably stack vassal influence buildings to drain the subject of influence until it loses, assuming there's no cooldown on proposing changes, but there is almost certainly better uses for the influence (including flat-out creating, conquering, and then releasing a vassal with perfect alignment, better economy techs/traditions, and. Provided, of course, you have enough influence to push it through. And you will almost certainly lose that war when a vassal is in a war with their overlord, the vassal passively just generates a ton of warscore without having to do anything. . In ancient times tribute was essentially used as a method for keeping your potential enemies from getting “too strong”, because a smaller state paying tribute will, in theory, never grow larger than the state it’s. Once they get enough tech they immediately turn into a vassal. This facilitates faster pop growth than having all the pops integrated into one empire. I'd say it depends on your ethics, and thus options. Inward Perfection -> Crisis empires, for example, need the Imposed Inclusion CB to vassalize as under normal circumstances they can only demand tribute, and if refused they can't go to war to force tribute. I'm still curious about my last question : "When you are in solo, do you prefer vassalize your neighbor as standard vassal who gives you money and research, as specialized overlord vassal type (bulwark, tech or ressources) with a "give and take" relationship, or are you a full benevolent overlord who share ressources to make your. XP gained is equal to 10% of the vassal's loyalty. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. It's also only formable by Rogue Servitors and Authoritarian empires. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. These are broken into Basic, Advanced, or Strategic resource groups, and Research. It leads to some funny (and frustating) situations like when you claim all the enemies planets so they will disapear, instead of becoming a vassall. Go to Stellaris r/Stellaris. There's no option for using favors to sway your way, no ultimatums (e. Only offer basic resource subsidies when you’re getting such tribute from your vassals that it doesn’t affect your own specialist economy. • 7 yr. The issue is when I declared an expel branch war against them it didn't work. Each vassal automatically gets 10% of every other vassal's trade. Vassals are even worse on higher difficulties, since no matter. They won’t agree. Federation is superior to vassal empire. Closed borders and vassal. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. Fix vassals, tributes, and federations! Thread starter redharo; Start date Apr 16, 2020; Jump to latest Follow Reply Menu. The term vassal by itself actually means the ruler of the vassal state rather than the actual state. Edit the contract as you see fit, and it will have either a red cross or a green tick. Oh sorry I assumed it did. Bulwarks provide +5 stability if you connect them to your relay network and Bulwark vassal leaders are pretty good. I basically don't need to worry about being attacked, what with an FE watching my back. I constantly see the strategy of settling a single system, creating a vassal, then releasing them to form a Trade League or something of the kind. Content is available under Attribution-ShareAlike 3. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. You are too far ahead with your Research. If you don't have a planet in that sort of a system, build a hab and settle it. Also how good the agreement looks will also determine how easy it is to get them to accept. Tributaries, unlike vassals, are semi-independent - they pay tribute to their overlord, but are otherwise left alone. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. •. There should be a tab that says something like:"Demand tribute" or "Demand subjugation". Depending on your tradition choices, you may want one over the other I suppose. Hives have great growth potential, but they face the same drag as everyone else. Anyways, about the main question -- I generally approach the federation/vassals choice in terms of a long term diplomatic plan. The higher you push the difficulty settings, the worse vassals get. You can demmand far more resources from a tributary vs a normal. Is it possible to gift them those fleets? I don't need them since those are weaker fleets of subjects integrated by me/fleets of event ships. Dozens of reviews and discussions complaining that vassals are not slaves. In Stellaris Terms a Federation is like a Alliance with benefits. Two ways to get a vassal. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. It can be useful to give land to vassals in war declarations. you research it, the other two get a discount. It's simpler to take all the good stuff when you conquer them and leave the rest for tribute. Integrating a vassal would be changing it into a tributary, then into a sector. think negotiating vassal terms should be a littlebit cheaper in terms of influence. Hegemonies are a type of federation. And with federation DLC the hegemony makes vassals obsolete for puppet master style. Tribute pays from total, not net, income, so when you raise the tribute demand at 75%, you're literally demanding 75% of all income. They are a Tributary that can build its own fleet and has a max tax rate lower than that of a tributary. 45% basic subsidy gives about +50 acceptance. If you want a megacorp vassal you're going to have to vassalize a megacorp. a person or state that pays tribute to another state or ruler. Bam, federation with just you and your vassals. A vassal cannot colonize new planets. Make tributary is a war goal and diplomacy demand. 10. Blazin_Rathalos. Federation members keep difficulty bonuses. Base: -50 Empire Population: -23. You can attack realistically attack void dwellers and ringworlders early in the game. In this game, there are several different ways to make vassals. So right now I'm playing a hivemind game, and there is this absolutely pathetic nation which I REALLY want to cede so I can eat em, but the problem is they don't use the same planet type as I do (10% habitability). vassals act as buffers between you and enemies, wars against you probably will involve a liberation of a vassal for 50 warscore. Get the traditions you need to create your desired fed. Push his face in the dirt This costs you zero influence, and resets the vassal to such an unpalatable deal that he'll eagerly accept whatever changes you like after the 5 year cool down. First is picking diplo tradition and either having the domination tradition or going for another type of federation with an independent empire. Find sources: "Vassal state" – news · newspapers · books · scholar · JSTOR (November. WLFobe. Actually Loyalty is a value that's always a negative modifier for vassalization, it only can become positive after the empire is your vassal and you treat it well. Things were nice, but they noticed we would eventually surpass them and started integration. Either conquer or purge all others you meet. In general, halving the empire size per researcher doubles the limit on how quickly you can research. Mar 29, 2022; Add bookmark #14. #1 Danny Jun 18,. submit or rebel), you're completely at the whim of what your vassal deems acceptable which is reflected in the acceptance value. If you intend not to conquer said terrain turn to vassal. 15% basic tribute and 15% advanced gives you roughly -950. Make them vassals in the late game so you can integrate them or purge them. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. As a result, many empires simply do not need a large number of planets anymore, and by extension do not need. For the Vassal Terms, both Overlord Conflicts and Vassal Conflicts are set to Defensive. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The first strategy entails declaring war on a specific nation. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. Aug 10, 2018; Add bookmark. Vassal produces 50 engineering, 15% would be 7 (think they round down 7. 2x probably). AI empires that are vassalized are, virtually by definition, weaker to begin with and are typically behind the curve economically and militarily even with their resource cheats. Vassals stay basically the same as they are now. Stellaris. Your vassals don't entirely lose the npc bonuses from difficulty setting but they drop down one level of difficulty for determining their bonuses. Since 3. All planets in systems within 4 jumps are part of this sector and this new vassal. Having a protectorate gives . 8] Subscribe. They will do the setup for a liberation war for you, and all you have to do is help out. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. Furaigon. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ago. Esecially with hegemony. Being able to completely negate the effect with an Ascension Perk renders it toothless, but I don't think doing it on a "per vassal" basis is a good idea to begin with. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant. They aren’t going to. Oscot King of Space Portugal. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Communicate with the vassal and select the option; it should be the bottom most option available. Medium and larger they add a Spiritualist and finally on Large and larger there is a Megacorp. One was able to win since the defence forces never got healed from previous battles and they got wiped out by my defence fleet in the area and colonised with full fury again. #2. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. All systems captured, one but one planet is occupied. Vassalizing is a war goal now, not a diplomacy option; you have to force the other empire into being your vassal, and you only get the option if you first tried to get them to give you tribute and they denied you. I've been watching the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. 15 research production rate. Thread starter Less2; Start date Mar 19, 2023;. #3. Yes, there are some strategies that use vassals to form federations, create barriers, or use AI bonuses to your advantage. tributaries give you a significant portion of their economic output. Not the most exciting gameplay, granted, but super relaxing. If we had an overlord government in real life, the overlord could give out specific tasks to its vassals. ago. Stellaris desperately needs a threaten mechanic. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. I have been thinking about this for a while and I think vassalisation is overpowered. Hungry Dragon- Hive mind that demands tribute of food (or pops) from neighboring empires in exchange for peace. I RP that the overlords install some of their leaders onto their vassal's planets to look over. Scholarium should get some better bonuses to make them actually the science vassal to play as, as well as the subject science one to get. -Vassals donate fleet cap to you, they follow you into any war. Stellaris wars should look a litle at how EU4 handles itThey see Scholarium, and think it means they are good at science . It will cost me 325 influence to change the terms of a vassal to allow integration, a vassal who has a single system. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. Prospectorium: Bonus to resource extraction, penalty to research. Not having a big directly controlled territory is also good for tradition costs. Bulwarks provide +5 stability if you connect them to your relay network and Bulwark vassal leaders are pretty good. I Nov 4, 2022 @ 1:28am. Subjugation war goal means that you’re not installing a new government at all. So right now I'm playing a hivemind game, and there is this absolutely pathetic nation which I REALLY want to cede so I can eat em, but the problem is they don't use the same planet type as I do (10% habitability). Later on, when you have vassals you can force them to kick the empire out then have vas Vassals are very bad. The problem is they are one of two empires that have. This cost is split across a number of months, with 3 influence. I just posted to the Stellaris Steam general discussion tab asking about this. when in reality Bulwark or Prospectorium are better at science lol. This could be exploited to some extent by pacifists: while unable to declare war themselves, they could create and release a small subject bordering their target, wait for the target to attack the. 'War score' at the beginning of war says it's -200. Vassal. If you have 3 vassals who are basically nothing but merchants and farmers to support them, and you release them as 30/75% taxed Prospectoriums: instead of each making 20 trade for you (net +10 energy, +2 CG after upkeep), each makes +3 energy and +3. The biggest bonus to having a vassal or tributary is the buffer zone so why not make them pay. EU4 has vassals that contribute to force limit. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. Overlord takes resource tribute and subsidizes research. Plan to have an integration contract later on, and you can effectively 'pop farm' your vassals in the mid/late game when natural growth slows to a crawl. Go to Stellaris r/Stellaris. Fourth, Federation Synergies. Surprise, vassals are not slaves, study a little what a vassal is. Release vassal 3. Its not a bug. ; About Stellaris Wiki; Mobile viewSo 15% basic tribute gives about -500 acceptance. Go to Stellaris r/Stellaris. There are situations where you want the claims, other where you don't and sometimes you only want a bunch of them. In the default galaxy map mode, subjects have the same color as their overlord. Fourth, Federation Synergies. Notably this is an effect that also boosts the trade income of all your other trade federation subsidiaries, so each one on any planet increases the. Tributaries offer easy access to base Ressources, vassals join your wars and can be used for carpet sieging if you need to keep your fleets together or to block strategic star. vassals act as buffers between you and enemies, wars against you probably will involve a liberation of a vassal for 50 warscore. In Stellaris you can research fusion reactors. What I find works best is to determine what vassal it is then determine what role suits them best. I definitely agree but the vassal system is very underdeveloped in stellaris (and basically irrelevant, without mods as the vassals get no bonuses). also domination tree gets you a lot of good fleet cap that you don't pay for. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. Get your vassals. . -100 for vassaling and -100 for something like war at itself.